Floral-Tears' Blog

Thinking about 6 Years of This D&D Campaign

I've been a player in a particular campaign DM'd by my friend for 6 years now, the anniversary just passed (August 6th). Today I'm talking mostly numbers, and my own personal experience. I won't talk about the actual plot in depth because that's my DM's business, I don't wanna just throw something so personal they've been working on for several years out there!

Stats

This campaign is D&D 5e mechanics, in an original world created by our DM! We have 6 players:

  1. The DM
  2. The Gnome Wizard
  3. The gold Dragonborn Monk (that's me!)
  4. The Air Genasi Rogue
  5. The Shifter Paladin
  6. The white Dragonborn Cleric (is kind of a homebrewed axolotl. He's just short and fleshy.)

We started in 2020, which was just in time to have Session 0 in person (I remember our poor DM being really excited because they wanted us to have an emphasis on props and physicality originally...), wonder what we were going to do for several months, and then since then we've played almost entirely online. I think we average about 1 in-person session a year.

This is a total of 81 Sessions. One session in 2021 I called a .5, but I regret that now and will change it to a whole number eventually. These sessions have ended up split over the months as:

I'm surprised at how frequent February is, while we're not up to much then, its the shortest month! I'm not surprised how sparse the last quarter of the year is. On top of the usual American holidays, that time of year is hell at my DM's job. I'm a little surprised at how August jumps back up. Maybe we subconsciously have a bias because we know it's the anniversary month?

We started aiming for 1 session a month, and I think sometime in late 21 or early 22 we started to really commit to what is our current schedule: Every other Thursday, from 8-10PM. Which is actually really short/infrequent from what I've seen from others online. Depending on what we're up to, 10 can be our warning call and 10:30 is our definite cut off. SO assuming 2.25 hours per session, that makes a total of 182.25 hours over the last 6 years. Or, 7.6 days. Which means a little over 1 day a year is entirely (this campaign) D&D!

Our DM has sectioned the story off into 4 arcs, we're approaching the end now! The story arcs have split off into:

That's a pretty awesome split 🀯. Arc 4 is, I believe, meant to be much shorter; we're basically just setting plans into motion for the final boss(es). It feels like we're on schedule to finish early 2027. (I say this as just a player who doesn't know exactly how things are gonna go beyond our party's in-game plans.)

By the way, I have all of this information on hand because I am the note taker. I don't know how I ended up doing this? The notes exist in a weird limbo where they're for everybody but nobody asked for them. I'm pretty sure at least half of the players take their own notes. It's a GIANT google doc that is needlessly long. I have it divided into tabs so its hard to tell quickly, but napkin math from the print preview is it's about 235 pages long. It's borderline a transcript of most conversations. It's so long winded and thorough for no good reason. The best excuse I can say is that it gives better context to the jokes. An example of what my session notes look like:




Session 10: 8/12/2026


The team finishes fighting the slime, then we convince the evil bard to stop being evil. {This section is a 1 sentence summary I write after the fact to make browsing a bit more simple}

[important meta note goes here, like if a player was absent]

Winter 6th Hole underneath Villagetown's tavern




So, you can see how it's helpful for when we end a session mid-combat, but it can be kind of overwhelming in the moment. And otherwise needlessly long. Regardless, I do it because I love it. (I probably will not take notes like this next campaign.)

My Personal Reflections

My gold dragonborn monk (Calogero) has taught me a lot about myself. Namely that I am a horrible D&D player oh my god DM I'm so sorry. My terrible feats include but are not limited to:

To give myself some grace, I think I have some strengths as a player πŸ₯². The counterpart to my horrible non-backstories1 is the DM can do anything they want. I like control over my guy directly in the moment and that's it. Split the world into pieces, blow up my parents, get tricked by the evil bad guy? Sure man, all in. (Also it's not like I've added literally nothing 😭. I designed a handful of locations, Calogero's brother ended up being somewhat important because he basically figured out the plot of the campaign, and has a direct tie to our enemies. Calo's friends have become allies.)

I don't care about dice rolls anymore, I've ascended. I can kind of feel bad not being helpful if it's a particularly bad streak, but otherwise ehh. You miss the attack when you roll low, oh well. The game will continue regardless of number. I think this is a consequence of being a martial character. That shit will humble you. Especially with spellcasters with big AOE things all around. Also I don't believe in dice jail, I love all my children equally.

To have a conclusion: what have I learned from 6+ years of playing in 1 D&D campaign? That I am really lucky LOL. There's an entire booming genre of online content revolving around bad TTRPG experiences. I have good friends and have fun :) Thank your DM today!!


  1. This is a consistent thing with me, which also kind of surprises me? I like characters and generally like making characters with involved stories. But for some reason with TTRPGs specifically, I just hate making backstories. I've been played in various campaigns since 2015 and this has always been a problem for me.

#Rambles